Tutorial Part 7: Tunnels and ViewPort

Important note: These tutorials were written for SadConsole version 7.x. The version 8.x tutorials are here. We’ve got a reliable means for storing map data, we’ve got rooms carved out of a dungeon consisting of walls – and now we’re going to connect the rooms to one another using a simple “tunnelling” algorithm. There are … Continue reading Tutorial Part 7: Tunnels and ViewPort