Tutorial Part 5: Actors and Tiles (SadConsole v8)

In the last tutorial we placed a single room where out @ character could walk around, but you’ll remember it ignored the existence of walls. We haven’t written game logic that distinguishes between our player and the floor/walls. Before we can do that, we need to generalize our player character into its own class: Actor. … Continue reading Tutorial Part 5: Actors and Tiles (SadConsole v8)