Tutorial Part 12: Inventory Management & Loot Drops (SadConsole v8)

So a recap: we’ve got movement, monsters and combat. What’s next? We probably want those monsters to drop some loot, and have that loot appear on the map, then get picked up by the player when they walk over it. For that, we’re going to need a simple inventory system that lets Actors store all … Continue reading Tutorial Part 12: Inventory Management & Loot Drops (SadConsole v8)