Tutorial Part 11: Enemy Entities, Combat & GoRogue Integration

<Hoonius> And you’re at part 10 and no glyph has been yet killed. You going for pacifistlike? 😉 Well er… good point. I guess it’s time that we define what an enemy is, and come up with some clever ways to make them disappear from the screen. I’ll be borrowing extensively from the RogueSharp tutorials … Continue reading Tutorial Part 11: Enemy Entities, Combat & GoRogue Integration